Roleplay server project

Welcome toVice District

One city. Thousands of stories.

A persistent coastal roleplay city built around jobs, businesses, property, vehicles, factions, events and a deliberately scarce $VDX economy. The city comes first — the token is one layer inside it.

Target platforms

PC
Target platform

Rockstar-authorised community roleplay tooling currently exists on PC, which makes it our primary build target.

PlayStation 5
Target platform

Listed as a target only. Console community-server support must exist and be permitted before we can confirm it.

Target platforms: PlayStation 5 + PC. Platform availability depends on permitted community/server tooling, and nothing here is a confirmed release commitment.

Server status
In development
Current focus
World design & economy systems
Economy status
Closed — no live balances in-server
Planned slots / capacity
TBA
Cross-play
Not confirmed
Launch
$VDX live · Server in development
Platform readiness
PC + PS5 targeted, not confirmed

No player counts are shown because the city is not online yet. Every figure here stays blank or “TBA” until it is real.

How you live

Pick a life, not a class

Vice District has no character classes. You choose what to do with your days in the city, and the city responds — licences, contacts, reputation and money all follow the life you actually live.

Citizen

Start with nothing but an ID. Take shifts, learn the districts, build a name.

Entrepreneur

Register a business, hire players, manage stock and payroll, chase margins.

Mechanic

Repairs, tuning, towing contracts and a garage that other players depend on.

Police / EMS

Whitelisted service work: patrols, investigations, emergency response, rank progression.

Property owner

Buy, upgrade, rent and resell property. Own storage, own leverage.

Trader

Read the marketplace, move goods and vehicles, profit on spreads instead of wages.

Faction member

Fictional organised crime: territory, reputation, risk and consequence.

Economy loop

Work first. VDX last.

Ordinary city work pays City Credits — the currency of rent, fuel, stock and wages. VDX sits at the very top of the loop and is reached slowly, through reputation and difficulty, never through idling.

  1. 01

    Work

    Take jobs, run shifts, serve customers, answer calls.

  2. 02

    Earn City Credits

    Ordinary wages that cover rent, fuel, stock and daily life.

  3. 03

    Build reputation

    Reliability and standing unlock better districts, roles and clients.

  4. 04

    Unlock rare contracts

    High-reputation contracts, tournaments and seasonal events open up.

  5. 05

    Earn scarce VDX

    Only the top layer of the economy pays VDX, and it pays slowly.

  6. 06

    Spend VDX

    High-value server systems: premium property, rare vehicles, elite business licences.

World systems

The machinery behind the city

Every system below is in design or development. None of it is live yet — this is what the city is being built to run.

Property & housing registry
In development
Vehicle ownership & dealership
In development
Business licensing & payroll
In development
Jobs & career progression
In development
Player marketplace
In development
Factions & territory
In development
Seasonal events & tournaments
In development

Persistent character progression

One character, one history. Licences, skills, contacts, criminal record and reputation persist between sessions and shape what the city lets you do.

Legal jobs and careers

Cab runs, freight, docks, construction, hospitality, delivery and salaried city work — the everyday backbone that pays City Credits.

Police / EMS / whitelist roles

Whitelisted emergency and civil services with applications, training and internal rank structures. Roleplay standards are enforced, not implied.

Player-owned businesses

Garages, restaurants, studios, security firms and clubs run by players, with staff, stock, payroll and performance that feeds the wider economy.

Real estate and property

Apartments, houses, warehouses and commercial units with deeds, storage, upgrades and a resale market between citizens.

Vehicles, dealership, tuning, towing

Owned vehicles with paperwork, a dealership market, performance and cosmetic tuning, impound, insurance and a working towing trade.

Criminal factions & high-risk contracts

Organised fictional factions, territory pressure and scripted high-risk city storylines. Purely in-world fiction — no real-world methods, ever.

Nightlife and clubs

Venues, DJ nights, guest lists and door teams. The coastal night economy is a real income stream for the players who run it.

Player marketplace

A city-wide market for goods, vehicles, property and services, priced by players rather than by a shop menu.

Seasonal events & tournaments

Recurring city seasons: street tournaments, races, heist windows, festivals and leaderboard chases with rare rewards.

Reputation and level system

Reputation gates the good work. Contracts, districts, roles and rare contracts unlock as your standing in the city rises.

City Credits + scarce VDX

City Credits pay ordinary wages and daily life. VDX is the rare, high-value layer reserved for milestones, tournaments and top-end assets.

$VDX inside the server

A currency you have to earn

300,000,000 VDX — 30% of total supply — is reserved for Vice District Server Rewards, distributed to players inside the city over time. There is no idle farming and no daily faucet. VDX exists because the server economy needs a scarce top layer, not the other way around.

  • 30% server reward allocation

    Reserved for players, distributed over time through gameplay, reputation and events — not a hidden team allocation.

  • Milestones & special contracts

    Reputation-gated contracts and city milestones are the main VDX faucets.

  • Tournaments & seasonal events

    Seasonal competition pays rare VDX prize pools instead of City Credits.

  • Player-business performance

    Well-run player businesses can qualify for VDX performance rewards.

  • 0.1% burn on qualifying trades

    Qualifying VDX-settled market trades route 0.1% to a burn wallet as an economy-balancing measure.

Launch path

From launch to a living city

Ordered by dependency, not by date. We publish no launch dates we cannot keep.

  1. 1

    Token launch

    $VDX is live on Solana. The official Pump.fun and Solscan links are published on this site.

  2. 2

    Closed economy test

    Internal balancing of wages, prices, sinks and VDX emission rates.

  3. 3

    Server alpha

    Invited testers stress the city loop, jobs, whitelist roles and progression.

  4. 4

    Public server launch

    Open city with full jobs, property, vehicles and factions.

  5. 5

    Marketplace & player businesses

    Player-run commerce and the open city market go live.

  6. 6

    Seasonal expansions

    Recurring seasons, new districts, tournaments and event cycles.

Get your citizen account ready

Create an account now to hold your Vice District Portal (VVP) profile. Character linking opens when the server does.

Independent community project. Not affiliated with or endorsed by Rockstar Games, Take-Two, or any game publisher.